package nhatquang.gs.controler;

public class LevelManager {
	private int targetScore;
	private int level;
	private long timeLevel;

	public void createLevelOne(int level) {
		switch (level) {
		case 1: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 2: {
			targetScore = 1600;
			timeLevel = 120;
		}
			break;
		case 3: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 4: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 5: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 6: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 7: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 8: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 9: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 10: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 11: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 12: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 13: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 14: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 15: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 16: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 17: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		case 18: {
			targetScore = 1500;
			timeLevel = 120;
		}
			break;
		}
	}
}
